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Numerical and mathematical computing
convex-optimizer
convex and conic optimization
MOSEK, Clarabel, OSQP
System
Techniques · 7
Primitives · 13
convex-optimizer
Fill-reducing ordering
numerics · medium: Permute a sparse symmetric matrix before Cholesky/LU so the factor has few new nonzeros; minimum degree, nested dissection and RCM trade quality, speed and parallelism.
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Sparse direct solver
numerics · medium: Solve sparse Ax = b exactly by reordering, symbolic analysis, numeric LLᵀ/LU and triangular solves; fill-in, not flops per entry, decides the cost.
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Interior-point method (primal-dual,…
optimization · medium: Follows the central path with Newton steps on the perturbed KKT system, one sparse Cholesky per iteration; Mehrotra's predictor-corrector makes it fast.
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Presolve reductions
optimization · medium: Cheap, provably safe reductions run before the solver (fix variables, drop rows, tighten bounds and coefficients) so LP and MIP solves start from a smaller, tighter model.
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Primal dual hybrid gradient
optimization · medium: First-order LP solving (PDLP): restarted PDHG with preconditioning for very large LPs
Quadratic programming
optimization · medium: Convex QP solvers (active-set, interior-point, ADMM) for constrained optimization
Graph partitioning
graphs · medium: Split a graph into k balanced parts with few edges between them; multilevel coarsen-partition-refine (METIS, KaHIP) for quality, streaming heuristics (LDG, Fennel) for one-pass scale.
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Sparse matrices (CSR)
numerics · low: Compressed sparse row stores only nonzeros as row pointers, column indices and values; SpMV streams them once, so it is memory-bandwidth bound.
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LU and Cholesky factorization
numerics · low: Factor A = PLU (any square matrix, partial pivoting) or A = LLᵀ (SPD) once in O(n³), then solve each right-hand side in O(n²).
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Newton root finding
numerics · low: Linearize at the guess and jump to the tangent root; quadratic convergence near a simple root, made robust by brackets (1D) or line search.
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Floating-point error
numerics · low: How IEEE 754 rounding error accumulates and how to contain it: compensated (Kahan/Neumaier) and pairwise summation, error-free transformations with FMA, ULP comparisons.
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SIMD programming
hardware-os · low: Process 4-16 lanes per instruction with AVX2, AVX-512 or NEON via Rust std::arch, with runtime dispatch and a portable fallback.
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CUDA and GPU languages
languages · low: Programming GPUs: thousands of lockstep threads, bound by memory bandwidth; libraries first, Triton for fused kernels, CUDA C++ for peak speed.
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Conjugate gradient
numerics · low: Krylov iteration for symmetric positive definite Ax = b using one matrix-vector product and two dot products per step; converges in about √κ iterations.
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Simplex method
optimization · low: Solves linear programs by walking along the edges of the feasible polytope from vertex to vertex, one basis swap (pivot) at a time; the workhorse behind MIP solvers.
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d-ary heap
data-structures · low: Array heap with d children per node (d = 4 typical): half the binary heap's depth, siblings in one cache line, faster priority queues.
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Fast hash functions
data-structures · low: Non-cryptographic hashes built from 64×64→128-bit multiplies and xor-shifts; pick by key size, trust level and whether the hash is persisted.
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Interval arithmetic
numerics · low: Rigorous bounds with outward rounding; root isolation and robust geometric tests
GPU compute shaders
ml-training · low: The vendor-neutral GPU launch model of Metal, Vulkan and WebGPU: a grid of workgroups, shared memory, barriers and subgroups, driven by recorded command buffers.
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PRNGs (PCG, xoshiro)
numerics · low: Small, fast, statistically strong non-cryptographic generators: PCG32 and xoshiro256**, with seeding, parallel streams and unbiased ranges.
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