mhtirogla
Home
Systems
API
Pricing
About
Log in
← Back
Home
›
Systems
›
Transport, logistics and mobility
fleet-telematics
fleet tracking and telematics
Samsara
System
Techniques · 16
Primitives · 66
fleet-telematics
Deterministic simulation testing
distributed · medium: Run the whole system in one thread under a seeded scheduler with simulated network, disk and clock, so every failure replays from its seed.
›
Primary-backup replication
distributed · medium: One node orders all writes and ships them to standbys; the acknowledgement rule (none, one, all) sets what a crash loses, and an external arbiter decides who takes over.
›
Map matching hmm
geometry · medium: HMM/Viterbi map matching of GPS traces onto the road graph
Gradient-boosted decision trees (GB…
machine-learning · medium: Add small regression trees one at a time, each fitted to the loss gradient; histogram splits over 256 bins make it the strongest tabular default.
›
Coverage-guided fuzzing
security · medium: Mutate inputs, run an instrumented target, and keep any input that reaches a new code edge; feedback turns blind guessing into incremental search.
›
TLS 1.3
security · medium: The standard encrypted, authenticated transport; one round trip, only forward-secret AEAD suites, and little left to misconfigure.
›
Columnar storage
storage · medium: Store each column contiguously so analytic scans read only the columns they need, compress well and run as tight SIMD loops.
›
Geodesic distance (haversine, Vince…
geometry · low: Shortest-path distance between two lat/lon points on the Earth: haversine on a sphere (about 0.5% error), Vincenty or Karney on the WGS84 ellipsoid (sub-millimetre).
›
R-tree
geometry · low: A balanced tree of nested bounding boxes that indexes rectangles and points, answering window and nearest-neighbour queries by pruning whole subtrees.
›
Delta encoding
compression · low: Store differences between consecutive values instead of the values, turning sorted IDs, timestamps and counters into small numbers that pack into few bits.
›
Gorilla XOR compression
compression · low: Time-series codec: delta-of-delta timestamps plus XOR of consecutive float bit patterns, storing only changed bits; about 1.4 bytes per point.
›
Hdr histogram
data-structures · low: Log-linear bucketed histograms with bounded relative error for latency percentiles
Consistent hashing
distributed · low: Hash nodes and keys onto a ring; each key belongs to the next node clockwise, so membership changes move only about 1/n of keys.
›
Can bus framing
embedded · low: CAN / CAN FD frames, bitwise arbitration, bit stuffing, CRC and error confinement
Geospatial cell index (geohash, S2,…
geometry · low: Map a lat/lon to a 64-bit cell id on a hierarchical grid, so "near" becomes an integer range scan in any ordinary sorted index.
›
Line simplification
geometry · low: Douglas-Peucker and Visvalingam polyline simplification
Point in polygon
geometry · low: Ray-casting/winding tests and indexed polygon lookup for reverse geocoding
Process supervision
hardware-os · low: A parent process starts services, reaps their exits and restarts them under a delay and burst-limit policy, then stops them with SIGTERM before SIGKILL.
›
Mqtt protocol
networking · low: MQTT pub/sub: topics, QoS 0/1/2, retained messages, sessions and keepalive
Mutual TLS
security · low: TLS where the client also proves a certificate key, so every connection carries a verified, rotatable machine identity.
›
Peak detection
signal-processing · low: Robust peak and event detection in noisy signals with adaptive thresholds and refractory periods
Exponential backoff with jitter
systems · low: Retry after delays that grow geometrically and are randomized, so failed clients spread out instead of hammering a recovering service in synchronized waves.
›
Graceful draining
systems · low: On a termination signal, stop taking new work, finish in-flight work until a deadline, tell clients to reconnect elsewhere, then exit; clients resume from a token.
›
+ 9 more techniques
+ 50 more primitives
System
Techniques · 16
Primitives · 66
fleet-telematics
Deterministic simulation testing
distributed · medium: Run the whole system in one thread under a seeded scheduler with simulated network, disk and clock, so every failure replays from its seed.
›
Primary-backup replication
distributed · medium: One node orders all writes and ships them to standbys; the acknowledgement rule (none, one, all) sets what a crash loses, and an external arbiter decides who takes over.
›
Map matching hmm
geometry · medium: HMM/Viterbi map matching of GPS traces onto the road graph
Gradient-boosted decision trees (GB…
machine-learning · medium: Add small regression trees one at a time, each fitted to the loss gradient; histogram splits over 256 bins make it the strongest tabular default.
›
Coverage-guided fuzzing
security · medium: Mutate inputs, run an instrumented target, and keep any input that reaches a new code edge; feedback turns blind guessing into incremental search.
›
TLS 1.3
security · medium: The standard encrypted, authenticated transport; one round trip, only forward-secret AEAD suites, and little left to misconfigure.
›
Columnar storage
storage · medium: Store each column contiguously so analytic scans read only the columns they need, compress well and run as tight SIMD loops.
›
LSM-tree
storage · medium: Buffer writes in memory, flush them as immutable sorted files and merge in the background; turns random writes into sequential I/O.
›
Point-in-time recovery
storage · medium: Periodic base backups plus a continuously archived change log let you rebuild the state as of any instant, then branch from there.
›
Wear leveling
storage · medium: Spread erases across flash blocks: dynamic and static wear leveling, read disturb refresh
Delta debugging
compilers · medium: Ddmin minimization of failing inputs or change sets
Fault injection
distributed · medium: Inject latency, errors, kills and partitions via proxies, netem or hooks
ARIES recovery
storage · medium: Three-pass crash recovery (analysis, redo, undo) for steal/no-force buffer pools; repeats history, then rolls back losers with compensation log records.
›
Vectorized execution
storage · medium: Query operators pass batches of about 1-2K values per column instead of single tuples, amortizing interpretation overhead and enabling tight SIMD loops.
›
Syscall interception
security · medium: Intercept syscalls via ptrace, seccomp user notify or a user-space kernel
Buffer pool
storage · medium: The database's own page cache (frames, page table, pin counts, dirty bits, replacement) so it, not the OS, controls eviction, write order and I/O.
›
Geodesic distance (haversine, Vince…
geometry · low: Shortest-path distance between two lat/lon points on the Earth: haversine on a sphere (about 0.5% error), Vincenty or Karney on the WGS84 ellipsoid (sub-millimetre).
›
R-tree
geometry · low: A balanced tree of nested bounding boxes that indexes rectangles and points, answering window and nearest-neighbour queries by pruning whole subtrees.
›
Delta encoding
compression · low: Store differences between consecutive values instead of the values, turning sorted IDs, timestamps and counters into small numbers that pack into few bits.
›
Gorilla XOR compression
compression · low: Time-series codec: delta-of-delta timestamps plus XOR of consecutive float bit patterns, storing only changed bits; about 1.4 bytes per point.
›
Hdr histogram
data-structures · low: Log-linear bucketed histograms with bounded relative error for latency percentiles
Consistent hashing
distributed · low: Hash nodes and keys onto a ring; each key belongs to the next node clockwise, so membership changes move only about 1/n of keys.
›
Can bus framing
embedded · low: CAN / CAN FD frames, bitwise arbitration, bit stuffing, CRC and error confinement
Geospatial cell index (geohash, S2,…
geometry · low: Map a lat/lon to a 64-bit cell id on a hierarchical grid, so "near" becomes an integer range scan in any ordinary sorted index.
›
Line simplification
geometry · low: Douglas-Peucker and Visvalingam polyline simplification
Point in polygon
geometry · low: Ray-casting/winding tests and indexed polygon lookup for reverse geocoding
Process supervision
hardware-os · low: A parent process starts services, reaps their exits and restarts them under a delay and burst-limit policy, then stops them with SIGTERM before SIGKILL.
›
Mqtt protocol
networking · low: MQTT pub/sub: topics, QoS 0/1/2, retained messages, sessions and keepalive
Mutual TLS
security · low: TLS where the client also proves a certificate key, so every connection carries a verified, rotatable machine identity.
›
Peak detection
signal-processing · low: Robust peak and event detection in noisy signals with adaptive thresholds and refractory periods
Exponential backoff with jitter
systems · low: Retry after delays that grow geometrically and are randomized, so failed clients spread out instead of hammering a recovering service in synchronized waves.
›
Graceful draining
systems · low: On a termination signal, stop taking new work, finish in-flight work until a deadline, tell clients to reconnect elsewhere, then exit; clients resume from a token.
›
Cooperative scheduling
concurrency · low: Green threads/coroutines yielding at await points on a user-space scheduler
Record replay
distributed · low: Record every nondeterministic input (time, randomness, I/O, model and tool outputs, per-tick player input) and re-execute deterministically for debugging, replays and state rebuild
PRNGs (PCG, xoshiro)
numerics · low: Small, fast, statistically strong non-cryptographic generators: PCG32 and xoshiro256**, with seeding, parallel streams and unbiased ranges.
›
Leases
distributed · low: A lock that expires on its own: bounded-time ownership that survives crashes and partitions, given bounded clock drift and fencing tokens on writes.
›
Write-ahead log
storage · low: Append each change to a checksummed sequential log and fsync it before touching data pages; the basis of crash durability in nearly every database.
›
Health checking
systems · low: Decide per backend whether to route to it using probes and real-traffic errors, with consecutive-count hysteresis, capped ejection and a panic fallback.
›
Dijkstra's algorithm
graphs · low: Single-source shortest paths with non-negative edge weights by settling vertices in order of distance with a priority queue.
›
Convolutional codes and the Viterbi…
signal-processing · low: Streaming error-correcting code: each output bit is a parity of the last K input bits; the Viterbi decoder finds the most likely path through a 2^(K-1)-state trellis.
›
Quantile sketches
data-structures · low: Mergeable quantile sketches: t-digest, DDSketch, HDR histograms
Loss functions
machine-learning · low: The scalar a model minimizes: cross-entropy for classes and tokens, MSE or Huber for values, each with a stable form and simple gradient.
›
Regularization
machine-learning · low: Techniques that trade training fit for generalization: weight decay, dropout, early stopping, label smoothing and data mixing, with the exact update rules and defaults.
›
Code coverage instrumentation
compilers · low: Insert counters into compiled code to record which blocks, edges or lines ran; a spanning tree of the control-flow graph cuts the counters needed.
›
Fast hash functions
data-structures · low: Non-cryptographic hashes built from 64×64→128-bit multiplies and xor-shifts; pick by key size, trust level and whether the hash is persisted.
›
Sanitizers
security · low: ASan/UBSan/TSan shadow memory and instrumentation to catch memory bugs
AEAD (AES-GCM, ChaCha20-Poly1305)
security · low: Authenticated encryption that encrypts and detects tampering in one call; the only kind of symmetric encryption you should use.
›
Cryptographic hashes (SHA-2, BLAKE3)
security · low: Collision-resistant fingerprints of data; SHA-256 for interoperability, BLAKE3 for speed, HMAC/HKDF for keyed uses.
›
ECDH key exchange (X25519, P-256)
security · low: Each side multiplies the other's public curve point by its own scalar and both get the same point; always validate the peer key and run the result through a KDF.
›
HKDF key derivation (extract-and-ex…
security · low: HMAC-based two-step key derivation: extract a uniform pseudorandom key from any secret, then expand it into as many context-bound keys as you need.
›
X509 certificates
security · low: Certificate chains, path validation, SANs, revocation and short-lived issuance
Bit packing and PFOR
compression · low: Store blocks of integers with exactly b bits each and patch rare outliers separately (PFOR); the fastest integer codec family, billions of values per second.
›
Dictionary encoding
compression · low: Map values to small integer codes via a dictionary for compact, comparable columns
Zone maps
storage · low: Per-block min/max (and sparse primary) indexes to skip data during scans
Object storage
cloud · low: S3-compatible blob storage at cents per GB-month with 11 nines durability; pick by egress price, request price and latency, not by storage price alone.
›
Copy on write snapshots
storage · low: Point-in-time snapshots by sharing pages/extents and copying only on write
d-ary heap
data-structures · low: Array heap with d children per node (d = 4 typical): half the binary heap's depth, siblings in one cache line, faster priority queues.
›
Free space management
storage · low: Free-space bitmaps, extent B-trees and space maps; allocation policies and fragmentation
Failure bisection
search-sort · low: Binary search over commits, batches or inputs to isolate a failure
Transparent interception
networking · low: Redirect traffic to a local proxy (iptables TPROXY/REDIRECT, eBPF) without app changes
Ebpf
hardware-os · low: Verified in-kernel programs on hooks (kprobes, XDP, tc) with maps
Ptrace process control
hardware-os · low: Ptrace: attach, read and write registers and memory, single-step, intercept signals
Seccomp bpf
security · low: Syscall filtering with seccomp BPF programs
fsync, O_DSYNC and O_DIRECT
hardware-os · low: What fsync, fdatasync, O_DSYNC, O_DIRECT and F_FULLFSYNC really guarantee on Linux and macOS, and the exact call sequences for crash-safe files.
›
LRU and CLOCK
systems · low: LRU evicts the least recently used entry via hash map plus linked list; CLOCK approximates it with a reference bit, so hits take no lock.
›
S3-FIFO
systems · low: Three FIFO queues (small, main, ghost) that evict one-hit wonders quickly and keep reused objects; low miss ratios with no list moves on hits.
›
Control-flow graph
compilers · low: Split a linear instruction list into basic blocks and connect them by jumps; the graph every optimizer, SSA builder and dataflow pass walks.
›
Varint (LEB128)
compression · low: Variable-length integers in 7-bit groups with a continuation bit; small numbers take 1 byte, the wire format of Protobuf, WebAssembly and DWARF.
›
Fencing tokens
distributed · low: A number that grows with every lock grant and is checked by the protected resource, so a paused ex-holder's late write is rejected.
›
Bitstream serialization
game-networking · low: A bit writer and reader over a byte buffer that stores each field in exactly the bits its range needs: booleans in 1 bit, bounded integers in ceil(log2(span+1)) bits.
›
Quadtree octree
geometry · low: Adaptive spatial subdivision trees for queries and level of detail; loose and linear variants
Space filling curves
geometry · low: Z-order/Morton (geohash) and Hilbert curves mapping multi-dimensional points to sortable keys
BFS and DFS
graphs · low: The two basic graph traversals; BFS gives hop distances and levels, DFS gives discovery/finish order for cycles, components and topological order.
›
Minimum spanning tree
graphs · low: Cheapest set of edges connecting all vertices; Kruskal sorts edges and joins components with union-find, Prim grows one tree, Boruvka merges in parallel rounds.
›
Union-find
graphs · low: Disjoint-set forest with union by size and path compression; merges sets and answers same-set queries in effectively constant time.
›
CRC32C checksums
hardware-os · low: The Castagnoli CRC-32 with dedicated instructions on x86 (SSE4.2) and ARMv8. It is the standard fast integrity check for storage blocks, logs and network frames.
›
SIMD programming
hardware-os · low: Process 4-16 lanes per instruction with AVX2, AVX-512 or NEON via Rust std::arch, with runtime dispatch and a portable fallback.
›
LU and Cholesky factorization
numerics · low: Factor A = PLU (any square matrix, partial pivoting) or A = LLᵀ (SPD) once in O(n³), then solve each right-hand side in O(n²).
›
Newton root finding
numerics · low: Linearize at the guess and jump to the tangent root; quadratic convergence near a simple root, made robust by brackets (1D) or line search.
›
Sparse matrices (CSR)
numerics · low: Compressed sparse row stores only nonzeros as row pointers, column indices and values; SpMV streams them once, so it is memory-bandwidth bound.
›
Constant time code
security · low: Writing secret-dependent code without branches or memory lookups on secrets; constant-time compare and select
Csprng
security · low: OS-backed cryptographically secure random numbers (getrandom), and when a fast PRNG is not enough
Copy for AI
Similar systems
Share the most building blocks with this one.
iot-fleet
37 %
industrial-iot-platform
37 %
maps-routing
36 %
cell-broadcast
34 %
micromobility
34 %