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System
Techniques · 20
Primitives · 62
dating
Deterministic simulation testing
distributed · medium: Run the whole system in one thread under a seeded scheduler with simulated network, disk and clock, so every failure replays from its seed.
›
Primary-backup replication
distributed · medium: One node orders all writes and ships them to standbys; the acknowledgement rule (none, one, all) sets what a crash loses, and an external arbiter decides who takes over.
›
Stable matching gale shapley
graphs · medium: Gale-Shapley deferred acceptance for stable two-sided matching
Matrix factorization for collaborat…
machine-learning · medium: Learn a short latent vector per row and per column from the observed cells only; a missing cell is predicted by the dot product of its two vectors.
›
Two-tower retrieval
machine-learning · medium: Two separate encoders map users/queries and items into one vector space; item vectors are precomputed and searched by nearest neighbour, so recall over millions costs one small forward pass.
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Mobile push delivery
networking · medium: Sending notifications through APNs and FCM: HTTP/2 requests, token hygiene, collapse keys, TTL and priority, and the retry rules that keep you un-throttled.
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HNSW
search-sort · medium: Hierarchical Navigable Small World: a layered proximity graph searched greedily from a sparse top layer; the default in-memory approximate nearest-neighbour index.
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Token bucket
systems · low: A bucket of up to b tokens refilled at rate r; requests spend tokens, enforcing an average rate while allowing bursts of b.
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Roaring bitmaps
compression · low: Compressed set of 32-bit integers in 64K-value chunks, each a sorted array, bitmap or run list; fast intersections, the standard for bitmap indexes.
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Bloom filter
data-structures · low: Bit array answering "definitely not present" or "probably present" in about 10 bits per key for 1 % false positives; inserts are cheap, deletes impossible.
›
Hdr histogram
data-structures · low: Log-linear bucketed histograms with bounded relative error for latency percentiles
Elo rating
game-networking · low: One number per competitor, moved by K × (actual − expected score) after each pairwise result; expected score is logistic in the rating difference.
›
Geospatial cell index (geohash, S2,…
geometry · low: Map a lat/lon to a 64-bit cell id on a hierarchical grid, so "near" becomes an integer range scan in any ordinary sorted index.
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Process supervision
hardware-os · low: A parent process starts services, reaps their exits and restarts them under a delay and burst-limit policy, then stops them with SIGTERM before SIGKILL.
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WebSockets
networking · low: Full-duplex message framing over one upgraded HTTP connection; the standard way to push real-time data to browsers.
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Perceptual hashing
search-sort · low: Compact fingerprints (64 to 256 bits) of an image that stay close under resizing and recompression, compared by Hamming distance; pHash, dHash and Meta's PDQ.
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Mutual TLS
security · low: TLS where the client also proves a certificate key, so every connection carries a verified, rotatable machine identity.
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Graceful draining
systems · low: On a termination signal, stop taking new work, finish in-flight work until a deadline, tell clients to reconnect elsewhere, then exit; clients resume from a token.
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Cooperative scheduling
concurrency · low: Green threads/coroutines yielding at await points on a user-space scheduler
Record replay
distributed · low: Record every nondeterministic input (time, randomness, I/O, model and tool outputs, per-tick player input) and re-execute deterministically for debugging, replays and state rebuild
PRNGs (PCG, xoshiro)
numerics · low: Small, fast, statistically strong non-cryptographic generators: PCG32 and xoshiro256**, with seeding, parallel streams and unbiased ranges.
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Leases
distributed · low: A lock that expires on its own: bounded-time ownership that survives crashes and partitions, given bounded clock drift and fencing tokens on writes.
›
Write-ahead log
storage · low: Append each change to a checksummed sequential log and fsync it before touching data pages; the basis of crash durability in nearly every database.
›
+ 13 more techniques
+ 46 more primitives
System
Techniques · 20
Primitives · 62
dating
Deterministic simulation testing
distributed · medium: Run the whole system in one thread under a seeded scheduler with simulated network, disk and clock, so every failure replays from its seed.
›
Primary-backup replication
distributed · medium: One node orders all writes and ships them to standbys; the acknowledgement rule (none, one, all) sets what a crash loses, and an external arbiter decides who takes over.
›
Stable matching gale shapley
graphs · medium: Gale-Shapley deferred acceptance for stable two-sided matching
Matrix factorization for collaborat…
machine-learning · medium: Learn a short latent vector per row and per column from the observed cells only; a missing cell is predicted by the dot product of its two vectors.
›
Two-tower retrieval
machine-learning · medium: Two separate encoders map users/queries and items into one vector space; item vectors are precomputed and searched by nearest neighbour, so recall over millions costs one small forward pass.
›
Mobile push delivery
networking · medium: Sending notifications through APNs and FCM: HTTP/2 requests, token hygiene, collapse keys, TTL and priority, and the retry rules that keep you un-throttled.
›
HNSW
search-sort · medium: Hierarchical Navigable Small World: a layered proximity graph searched greedily from a sparse top layer; the default in-memory approximate nearest-neighbour index.
›
Coverage-guided fuzzing
security · medium: Mutate inputs, run an instrumented target, and keep any input that reaches a new code edge; feedback turns blind guessing into incremental search.
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A/B testing (online controlled expe…
statistics · medium: Randomly split units into arms by a salted hash, log exposure, compare metrics with a confidence interval, and guard the result with sample-ratio, guardrail and peeking checks.
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Point-in-time recovery
storage · medium: Periodic base backups plus a continuously archived change log let you rebuild the state as of any instant, then branch from there.
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Delta debugging
compilers · medium: Ddmin minimization of failing inputs or change sets
Durable job queue
distributed · medium: Persisted tasks that workers lease for a visibility timeout, ack on success and retry with backoff; at-least-once execution that survives worker and queue crashes.
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Fault injection
distributed · medium: Inject latency, errors, kills and partitions via proxies, netem or hooks
Contrastive learning
machine-learning · medium: Train an encoder so two views of the same thing score higher than every other pair in the batch; InfoNCE with a temperature, no labels needed.
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Hypothesis testing
statistics · medium: Pick a test statistic, compare it to its distribution under "no effect", read off a p-value, and control error rates across one test or many.
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Sequential hypothesis testing
statistics · medium: Group-sequential and alpha-spending designs for interim analyses without inflating error
ARIES recovery
storage · medium: Three-pass crash recovery (analysis, redo, undo) for steal/no-force buffer pools; repeats history, then rolls back losers with compensation log records.
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Syscall interception
security · medium: Intercept syscalls via ptrace, seccomp user notify or a user-space kernel
Sequential probability ratio test
statistics · medium: Add up the log-likelihood ratio per observation and stop when it crosses a fixed bound; the least data of any test with the same error rates (for two point hypotheses).
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Buffer pool
storage · medium: The database's own page cache (frames, page table, pin counts, dirty bits, replacement) so it, not the OS, controls eviction, write order and I/O.
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Token bucket
systems · low: A bucket of up to b tokens refilled at rate r; requests spend tokens, enforcing an average rate while allowing bursts of b.
›
Roaring bitmaps
compression · low: Compressed set of 32-bit integers in 64K-value chunks, each a sorted array, bitmap or run list; fast intersections, the standard for bitmap indexes.
›
Bloom filter
data-structures · low: Bit array answering "definitely not present" or "probably present" in about 10 bits per key for 1 % false positives; inserts are cheap, deletes impossible.
›
Hdr histogram
data-structures · low: Log-linear bucketed histograms with bounded relative error for latency percentiles
Elo rating
game-networking · low: One number per competitor, moved by K × (actual − expected score) after each pairwise result; expected score is logistic in the rating difference.
›
Geospatial cell index (geohash, S2,…
geometry · low: Map a lat/lon to a 64-bit cell id on a hierarchical grid, so "near" becomes an integer range scan in any ordinary sorted index.
›
Process supervision
hardware-os · low: A parent process starts services, reaps their exits and restarts them under a delay and burst-limit policy, then stops them with SIGTERM before SIGKILL.
›
WebSockets
networking · low: Full-duplex message framing over one upgraded HTTP connection; the standard way to push real-time data to browsers.
›
Perceptual hashing
search-sort · low: Compact fingerprints (64 to 256 bits) of an image that stay close under resizing and recompression, compared by Hamming distance; pHash, dHash and Meta's PDQ.
›
Mutual TLS
security · low: TLS where the client also proves a certificate key, so every connection carries a verified, rotatable machine identity.
›
Graceful draining
systems · low: On a termination signal, stop taking new work, finish in-flight work until a deadline, tell clients to reconnect elsewhere, then exit; clients resume from a token.
›
Cooperative scheduling
concurrency · low: Green threads/coroutines yielding at await points on a user-space scheduler
Record replay
distributed · low: Record every nondeterministic input (time, randomness, I/O, model and tool outputs, per-tick player input) and re-execute deterministically for debugging, replays and state rebuild
PRNGs (PCG, xoshiro)
numerics · low: Small, fast, statistically strong non-cryptographic generators: PCG32 and xoshiro256**, with seeding, parallel streams and unbiased ranges.
›
Leases
distributed · low: A lock that expires on its own: bounded-time ownership that survives crashes and partitions, given bounded clock drift and fencing tokens on writes.
›
Write-ahead log
storage · low: Append each change to a checksummed sequential log and fsync it before touching data pages; the basis of crash durability in nearly every database.
›
Health checking
systems · low: Decide per backend whether to route to it using probes and real-traffic errors, with consecutive-count hysteresis, capped ejection and a panic fallback.
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Negative sampling
machine-learning · low: Train by contrasting each observed positive with a few sampled negatives instead of normalising over every candidate; the choice of sampler decides bias and quality.
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LU and Cholesky factorization
numerics · low: Factor A = PLU (any square matrix, partial pivoting) or A = LLᵀ (SPD) once in O(n³), then solve each right-hand side in O(n²).
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Sparse matrices (CSR)
numerics · low: Compressed sparse row stores only nonzeros as row pointers, column indices and values; SpMV streams them once, so it is memory-bandwidth bound.
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Embeddings
machine-learning · low: A learned table mapping discrete ids to dense vectors: gather forward, sparse scatter-add backward, row-wise optimizers to keep huge tables cheap.
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HTTP/2
networking · low: Binary multiplexed framing for HTTP over one TCP connection: streams, per-stream and per-connection credit windows, HPACK header compression and the limits that contain abuse.
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JSON Web Token (JWT)
security · low: A signed, URL-safe token carrying claims; the verifier's job is the checklist (pinned algorithm, key by kid, exp, aud, iss), not the format.
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Exponential backoff with jitter
systems · low: Retry after delays that grow geometrically and are randomized, so failed clients spread out instead of hammering a recovering service in synchronized waves.
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d-ary heap
data-structures · low: Array heap with d children per node (d = 4 typical): half the binary heap's depth, siblings in one cache line, faster priority queues.
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SIMD programming
hardware-os · low: Process 4-16 lanes per instruction with AVX2, AVX-512 or NEON via Rust std::arch, with runtime dispatch and a portable fallback.
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Scalar quantization
search-sort · low: Per-dimension int8/binary quantization of vectors with rescoring
Code coverage instrumentation
compilers · low: Insert counters into compiled code to record which blocks, edges or lines ran; a spanning tree of the control-flow graph cuts the counters needed.
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Fast hash functions
data-structures · low: Non-cryptographic hashes built from 64×64→128-bit multiplies and xor-shifts; pick by key size, trust level and whether the hash is persisted.
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Sanitizers
security · low: ASan/UBSan/TSan shadow memory and instrumentation to catch memory bugs
Bootstrap confidence intervals
statistics · low: Resampling-based confidence intervals for arbitrary statistics
CUPED (variance reduction with pre-…
statistics · low: Subtract the part of each unit's outcome that a pre-experiment covariate predicts; the effect estimate stays unbiased and its variance shrinks by 1 - rho^2.
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Experiment layering (overlapping ex…
statistics · low: Partition the tunable parameters into layers, hash each unit with a per-layer salt so layers are independent, and give experiments inside a layer disjoint bucket ranges.
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Deterministic bucketing
systems · low: Hash a stable unit id with a per-purpose salt into a bucket; "in" means bucket below the percentage, so assignment is stateless, repeatable and only grows on ramp-up.
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Object storage
cloud · low: S3-compatible blob storage at cents per GB-month with 11 nines durability; pick by egress price, request price and latency, not by storage price alone.
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Copy on write snapshots
storage · low: Point-in-time snapshots by sharing pages/extents and copying only on write
Failure bisection
search-sort · low: Binary search over commits, batches or inputs to isolate a failure
Dead-letter queue
distributed · low: A side queue for messages that keep failing: after N delivery attempts or a permanent error, park them with the reason so the main queue keeps moving.
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Idempotency keys
finance · low: Client-chosen unique key per logical operation, stored with a request fingerprint and the final response, so retries replay the first result instead of acting twice.
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Transparent interception
networking · low: Redirect traffic to a local proxy (iptables TPROXY/REDIRECT, eBPF) without app changes
Data augmentation
machine-learning · low: Generate label-preserving variants of each training example on the fly to enlarge the effective dataset and bake in invariances.
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Loss functions
machine-learning · low: The scalar a model minimizes: cross-entropy for classes and tokens, MSE or Huber for values, each with a stable form and simple gradient.
›
Wilson score interval
statistics · low: Wilson lower bound for ranking by up/down votes and proportions with few samples
Bayesian rate estimation
statistics · low: Estimate a conversion or event rate from few observations with a Beta-Binomial or Gamma-Poisson update: two counters, an honest interval, and P(B beats A) directly.
›
Ebpf
hardware-os · low: Verified in-kernel programs on hooks (kprobes, XDP, tc) with maps
Ptrace process control
hardware-os · low: Ptrace: attach, read and write registers and memory, single-step, intercept signals
Seccomp bpf
security · low: Syscall filtering with seccomp BPF programs
Loglikelihood scoring
machine-learning · low: Scoring choices by summed token log-probabilities, normalization by length, perplexity computation
fsync, O_DSYNC and O_DIRECT
hardware-os · low: What fsync, fdatasync, O_DSYNC, O_DIRECT and F_FULLFSYNC really guarantee on Linux and macOS, and the exact call sequences for crash-safe files.
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LRU and CLOCK
systems · low: LRU evicts the least recently used entry via hash map plus linked list; CLOCK approximates it with a reference bit, so hits take no lock.
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S3-FIFO
systems · low: Three FIFO queues (small, main, ghost) that evict one-hit wonders quickly and keep reused objects; low miss ratios with no list moves on hits.
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Control-flow graph
compilers · low: Split a linear instruction list into basic blocks and connect them by jumps; the graph every optimizer, SSA builder and dataflow pass walks.
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Fencing tokens
distributed · low: A number that grows with every lock grant and is checked by the protected resource, so a paused ex-holder's late write is rejected.
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Quadtree octree
geometry · low: Adaptive spatial subdivision trees for queries and level of detail; loose and linear variants
Space filling curves
geometry · low: Z-order/Morton (geohash) and Hilbert curves mapping multi-dimensional points to sortable keys
BFS and DFS
graphs · low: The two basic graph traversals; BFS gives hop distances and levels, DFS gives discovery/finish order for cycles, components and topological order.
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Minimum spanning tree
graphs · low: Cheapest set of edges connecting all vertices; Kruskal sorts edges and joins components with union-find, Prim grows one tree, Boruvka merges in parallel rounds.
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Union-find
graphs · low: Disjoint-set forest with union by size and path compression; merges sets and answers same-set queries in effectively constant time.
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CRC32C checksums
hardware-os · low: The Castagnoli CRC-32 with dedicated instructions on x86 (SSE4.2) and ARMv8. It is the standard fast integrity check for storage blocks, logs and network frames.
›
AdamW
ml-training · low: Adam's per-parameter adaptive steps with weight decay applied directly to the weights; the default optimizer for transformers and LLM pretraining.
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Reverse-mode automatic differentiat…
ml-training · low: Record the forward computation on a tape, then sweep it backwards once to get the gradient of a scalar loss for all inputs.
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Cryptographic hashes (SHA-2, BLAKE3)
security · low: Collision-resistant fingerprints of data; SHA-256 for interoperability, BLAKE3 for speed, HMAC/HKDF for keyed uses.
›
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