Home › Game AI & search

Game AI & search

Search and decision-making for agents in games and other adversarial settings: game trees, imperfect information, game characters.

State representation

Encoding game states so moves, lookups and solved positions are fast.

Imperfect-information games

Playing well when part of the state is hidden: cards, fog of war, private plans.

counterfactual regret minimization

Planned.

information set mcts

Planned.

opponent modeling

Planned.

best response exploitability

Planned.

game abstraction bucketing

Planned.

subgame solving

Planned.

Game characters

Deciding and moving for non-player characters in video games and simulations.

behavior trees

Planned.

utility ai

Planned.

goap

Planned.

htn planning

Planned.

navigation mesh pathfinding

Planned.

steering behaviors

Planned.

influence maps

Planned.